Print free Cambridge bingo cards or personalize,
limitless prints! Select from 26,900+ templates or use the bingo card generator.
Add numbers, words, pictures, or mix them all.
Play using printed PDF, digital bingo cards,
and the digital bingo caller, or mix physical and digital.
About: This bingo card is perfect for educators and trainers attending a Cambridge-focused professional development session or an ELT conference. The terms capture the latest trends and tools in education, from critical thinking to technology and sustainability. Use this card to spark conversations and engagement around innovative teaching practices and modern classroom challenges.
How To: To get a PDF to print, click the Print button.
You can change the card count and other
print options on the Print tab.
Grid items and free space content can be changed on the Basic tab.
Appearance can be fully personalized on the
corresponding tabs, or you can easily search any option
on the 🔍 tab.
How to play Cambridge Bingo Cards?
Paper Caller: Print PDF calling list & calling slips and physically draw the slips.
Virtual Caller: Click on the Play button above.
Paper Players: Print PDF bingo cards and physically cross off the cards.
Virtual Players: Click on the Play button above, and then click on the 🎫 button.
Combo Play: Select any combination above.
For instance, caller can be either Printed or Virtual.
And players can be Printed or Virtual or a combo of both.
Step-By-Step:
Start by saving the Cambridge PDF by clicking on the "Print" button above.
Open the PDF and print a hard copy.
For random drawing, you can print another copy of the call list, cut, fold and then draw them randomly at play time.
Cut the bingo cards at the cut lines if there are more than 1 bingo cards per page.
Distribute one card per player. For marking, you can use pencils. Crayons are the cheapest.
Select one person to be the caller. If you are playing in a small group, the caller can also play along with their own Bingo card.
The caller begins the game by randomly drawing an item from the call list and announcing it to all players.
The players check their cards to see if they have the announced word. If they do, they cross off that word.
The first player to complete a horizontal, vertical, or a diagonal line of crossed items yells "Bingo!" and wins the play.
The caller validates that the items crossed off form a proper line according to the Bingo card and call list.
You can play for varied patterns or a full card blackout for an extended play.
This Cambridge Bingo Cards Game contains following Words or Phrases: Linguaskill, Cambridge University, Presentation Plus, Literacy, Critical Thinking, Collaboration, Teaching, Lesson, Test Generator, England, Teachers, YLEs, Oracy, Big Questions, CEQs, Active Learning, Life Competencies, Creativity, Cambridge One, Education, Teacher Training, Project-Based Learning, Problem-based Learning, Assessment, Learning to Learn, Learning, Communication, Modern Learners, ELT, Technology, Sustainability.