QR Ice Breaker Bingo Cards - Print Free or Customize
Print free QR Ice Breaker bingo cards or personalize, limitless prints! Pick from 14,400+ designs or use the bingo card generator. Add numbers, phrases, photos, or mix them all. Play using PDF prints, digital bingo cards, and the digital bingo caller, or go hybrid.
About: This bingo card is perfect for a gathering of Quantitative Reasoning (QR) educators looking to share and celebrate their diverse teaching experiences. The prompts capture innovative classroom practices, professional development milestones, and creative approaches to engaging students with real-world math. It’s a great conversation starter for workshops or departmental meetings among QR faculty.
How To: To get a PDF to print, click the Print button. You can alter the number of cards and other printing options on the Print tab. Grid items and free space text can be added on the Basic tab. Appearance can be highly customized on the relevant tabs, or you can easily search any preference using the 🔍 tab.
How to play QR Ice Breaker Bingo Cards?
- Online Caller: Click on the Play button above.
- Printed Caller: Print PDF calling list & calling slips and manually draw the slips.
- Printed Players: Print PDF bingo cards and manually cross off the cards.
- Online Players: Click on the Play button above, and then click on the 🎫 button.
- Combo Play: Select any combination above. For example, caller can be either Printed or Online. And players can be Printed or Online or a mix of both.
Step-By-Step:
- Start by saving the QR Ice Breaker Bingo PDF by clicking on the "Print" button above.
- Open the PDF and print a hard copy.
- For random calling, you can print another copy of the call list, cut, fold and then draw them randomly at play time.
- Cut the bingo cards at the cut lines if there are greater than 1 bingo cards per page.
- Give one card to each player. For marking, you can use markers. Crayons cost the least.
- Select one person to be the caller. If you are playing in a small group, the caller may also play along with their own Bingo card.
- The caller starts the game by randomly pulling an item from the call list and saying it to all players.
- The players check their cards to see if they have the called word. If they do, they mark that word.
- The first player to complete a horizontal, vertical, or a diagonal line of marked items announces "Bingo!" and wins the game.
- The caller verifies that the items crossed off form a proper line as per the Bingo card and call list.
- You can play for different patterns or a full card blackout for a longer game.
This QR Ice Breaker Bingo Cards Game contains following Words or Phrases: Has taught QR online, Uses Desmos in their QR class, Has taught QR for more than three years, Is new to teaching QR, Has created their own QR assessment, Regularly uses real-world data in lessons, Is a current or former QUILT leader, Has facilitated a QUILT meeting, Enjoys teaching statistics or probability, Has taught QR with a co-requisite model, Teaches QR as a CCP (College Credit Plus) high school course, Uses group projects in their QR class, Has taught at more than one institution, Has participated in an NSF-funded project, Has used ChatGPT or other AI tools in lesson planning, Prefers spreadsheets over graphing calculators, Has used GeoGebra in the classroom, Uses peer- or self-assessment regularly, Has attended a QuantNet summer workshop, Has designed a QR task based on a news article, Starts their QR course by asking "What is math?", Has used case studies in their QR class, Has incorporated student-generated data in class, Discusses cognitive demand with students or colleagues, Requires students to write paragraph-style explanations, Regularly collaborates with another QR instructor, Has redesigned a QR course or module, Has used TikTok, Instagram, or other social media as a math context, Has used U.S. Census or government data in a lesson, Teaches a unit on financial literacy or personal finance, Has taught a fully asynchronous QR course, Uses student polling tools like Kahoot or Mentimeter, Assigns low-stakes writing in QR, Has graded using a rubric focused on reasoning over correctness, Writes QR tasks that follow a story or involve characters, Has asked students to bring in their own data, Requires students to present their work to the class, Has designed QR tasks related to health or medicine, Has participated in the Ohio Mathematics Initiative (OMI), Teaches students how to critically evaluate graphs, Has taught QR in a hybrid or HyFlex format, Uses physical simulations (e.g., dice, spinners) in lessons, Has led students in analyzing misleading graphs, Includes a unit focused on sampling or statistical bias, Provides opportunities for students to reflect on their math experiences.