Chapters 13 and 14 BINGO! Cards - Print Free or Customize
Print free Chapters 13 and 14 BINGO! cards or adjust them,
unlimited cards! Pick from 13,900+ templates or use the bingo card generator.
Add numbers, words, images, or all of them.
Play using PDF printouts, virtual bingo cards,
and the virtual bingo caller, or combine all formats.
About: This bingo card is perfect for biology students or trivia lovers diving into the world of genetics and molecular biology. With terms related to DNA, RNA, proteins, and key scientists, it's ideal for classroom activities, study groups, or review sessions. The tone is educational yet approachable, making complex concepts more engaging and memorable.
How To: To download a PDF to print, click the Print button.
You can modify the number of cards and other
printing settings on the Print tab.
Grid items and free space text can be changed on the Basic tab.
Appearance can be completely customized on the
relevant tabs, or you can easily locate any preference
on the 🔍 tab.
How to play Chapters 13 and 14 BINGO! Cards?
Virtual Players: Click on the Play button above, and then click on the 🎫 button.
Virtual Caller: Click on the Play button above.
Paper Caller: Print PDF calling list & calling slips and manually pick the slips.
Paper Players: Print PDF bingo cards and manually write on the cards.
Mixed Mode: Choose any combination above.
For example, caller can be either Paper or Virtual.
And players can be Paper or Virtual or a combo of both.
Step-By-Step:
Start by downloading the Chapters 13 and 14 BINGO! PDF by clicking on the "Print" button above.
Open the PDF and print it.
For random calling, you can print another copy of the call list, cut, fold and then pull them randomly at play time.
Cut the bingo cards at the cut marks if there are greater than 1 bingo cards per page.
Distribute one card per player. For marking, you can use pens. Crayons are the cheapest.
Choose one person to be the caller. If you are playing in a small group, the caller can as well play along with their own Bingo card.
The caller opens the game by randomly drawing an item from the call list and announcing it to everyone.
The players scan their cards to see if they have the announced word. If they do, they cross off that word.
The first player to finish a horizontal, vertical, or a diagonal line of crossed items yells "Bingo!" and wins the game.
The caller validates that the items crossed off form a proper line according to the Bingo card and call list.
You can play for multiple patterns or a full card blackout for an extended game.
This Chapters 13 and 14 BINGO! Cards Game contains following Words or Phrases: adenine and guanine, amino acid, anticodon, antiparallel, bacteriophage, central dogma, chromosomal mutations, codon, cytosine, thymine, and uracil, deoxyribose, DNA, DNA polymerase, environmental influences, epigenetics, Erwin Chargaff, eukaryotic DNA, exons, frameshift, Frederick Griffith, genotype, helicase, Hershey and Chase, hydrogen bonds, introns, lagging strand, leading strand, ligase, mRNA, mutation, nonsense mutation, nucleotide, Okazaki fragment, operon, Oswald Avery, peptide bond, phenotype, point missense, point mutation, polypeptide chain, prokaryotic DNA, promoter, protein, ribose, ribosome, RNA, RNA polymerase, Rosalind Franklin, rRNA, semi-conservative model, silent mutation, splicing, STOP, telomeres, template strand, transcription, transcription factors, transformation, translation, tRNA, Watson and Crick.