outerwilds Bingo Cards - Print Free or Customize
Print free outerwilds bingo cards or customize, limitless prints! Pick from 36,300+ designs or use the bingo card generator. Add numbers, words, photos, or mix them all. Play using printable PDF, digital bingo cards, and the digital bingo caller, or mix physical and digital.
About: This bingo card is perfect for fans and first-time players of Outer Wilds who want to track their most memorable (and often hilarious) mishaps, discoveries, and moments of wonder. It’s packed with that special blend of cosmic mystery, slapstick death, and heartfelt awe the game is famous for. Play along during a game night, Twitch stream, or with friends just diving into the solar system’s looping adventure!
How To: To get a PDF to print, click the Print button. You can adjust the number of cards and other print preferences on the Print tab. Grid items and free space content can be changed on the Basic tab. Appearance can be exactly personalized on the corresponding tabs, or you can easily locate any option on the 🔍 tab.
How to play outerwilds Bingo Cards?
- Printed Caller: Print PDF calling list & calling slips and manually select the slips.
- Online Caller: Click on the Play button above.
- Printed Players: Print PDF bingo cards and manually mark the cards.
- Online Players: Click on the Play button above, and then click on the 🎫 button.
- Combo Play: Select any combination above. For example, caller can be either Offline or Online. And players can be Offline or Online or a combo of both.
Step-By-Step:
- Start by downloading the outerwilds PDF by clicking on the "Print" button above.
- Open the PDF and print it.
- For random drawing, you can print another copy of the call list, cut, fold and then pick them randomly at play time.
- Cut the bingo cards at the cut lines if there are greater than 1 bingo cards per page.
- Give one card to each player. For marking, you can use pencils. Crayons are the cheapest.
- Select one person to be the caller. If you are playing in a small group, the caller may as well play along with their own Bingo card.
- The caller starts the play by randomly drawing an item from the call list and announcing it to all players.
- The players check their cards to see if they have the called word. If they do, they cross off that word.
- The first player to finish a horizontal, vertical, or a diagonal line of crossed items shouts "Bingo!" and wins the game.
- The caller verifies that the items crossed off form a proper line according to the Bingo card and call list.
- You can play for multiple patterns or a full card blackout for an extended game.
This outerwilds Bingo Cards Game contains following Words or Phrases: Runs out of oxygen, Forgets to refill oxygen at a tree or the ship and suffocates, Crashes straight into the sun, Caught out in the open by the supernova, Falls into Brittle Hollow's black hole, Watches the ground of Brittle Hollow crumble away beneath them, Crushed by rising sand on the Ash Twin, Crushed between collapsing sand pillars on the Hourglass Twins, Burned by the molten cactus / thorns on Ember Twin, Eaten by an anglerfish in Dark Bramble, Killed by ghost matter (the invisible blue crystals), Frozen or impaled on the Interloper, Launched to their death by a geyser on Giant's Deep, Ship flung off Giant's Deep by a tornado, Squished by a meteor on Hollow's Lantern, Ship reactor explodes after a rough landing, Killed by autopilot flying straight into the sun, Quantum Moon vanishes out from under their feet, Falls off the Quantum Moon into space, Drifts off into deep space with no jetpack fuel, Forgets the spacesuit and dies the moment they leave the ship, Dies in the village before even taking off, Dies on the very first loop without doing anything useful, Belly-flops a landing and dies on impact, Forgets to match velocity and smashes into a planet, Overshoots a planet completely and sails past it, Triggers the "beep beep beep" autopilot collision warning, Lands the ship upside down or on its side, Strands themselves somewhere without the ship, "Wait, where did my ship go?!", Accidentally flies out of the solar system entirely, Tries to fly to or land on the Sun Station, Stuck orbiting a planet and can't figure out how to land, Runs out of jetpack fuel mid-spacewalk, Ignores ship damage and pays for it later, Fights the flight controls and blames the game, Bonks the ship into a quantum rock or object, Doesn't realize there's a time loop at first, Thinks the repeated deaths are a bug or a glitch, Has the "wait... I've done this before" deja vu moment, Works out that the loop is exactly 22 minutes, Theorizes completely wrong about why they keep dying, Blames the deaths on anything except the sun exploding, "Wait, WHAT?" at a major reveal, "Oh no oh no oh no" as the sun starts to go, Gets jumpscared and screams in Dark Bramble, Calls the game "just walking and reading"... then gets hooked, Groans at "There's more to explore here", Vows "just one more loop" and absolutely means it, Completely forgets what they were trying to do mid-loop, Gets distracted and explores the wrong planet, Falls in love with the soundtrack out loud, Hums or sings along with the banjo / Travelers' theme, Tears up or cries at the ending, Stops to call a planet or a view "so pretty", Confused about how Hearthian eyes / anatomy work, Pauses everything to monologue a theory, Gets genuinely angry at a waiting or timing puzzle, Refuses to go to Dark Bramble for as long as possible, Goes to Dark Bramble far too early and immediately regrets it, Tries pressing the big red button in the cockpit, Mixes up the Ash Twin and the Ember Twin, Spends an entire loop just flying around for fun, Forgets the scout launcher exists for ages, Takes a photo of themselves with the scout, Uses the signalscope to chase a piece of music, Gets the launch codes from Hornfels, Chats with Hal in the observatory, Reads the entire museum, Roasts a marshmallow at a campfire (perfect or charcoal), Meditates to skip to the next loop, Learns the translator and reads Nomai writing, Notices a Nomai statue making eye contact with them, Finds Esker alone on the Attlerock, Finds Riebeck and sits at their campfire, Finds Gabbro on Giant's Deep and learns they remember too, Finds Chert on Ember Twin freaking out about the stars, Finds Feldspar tucked away in Dark Bramble, Discovers the warp towers on the Ash Twin, Figures out the "keep it in frame" Quantum Moon trick, Actually reaches the Quantum Moon, Gets down to the core of Giant's Deep, Finds the Vessel deep inside Dark Bramble, Works out the purpose of the Ash Twin Project, Reaches the Sun Station and learns the twist, Solves the Orbital Probe Cannon / eye coordinates, Meets Solanum on the Quantum Moon, Reaches the Eye of the Universe, Gathers everyone for the final campfire, Draws a map or scribbles down notes, Checks rumor mode / the ship log for a lead, Re-reads a clue they walked straight past three loops ago, Chat fills with "o7" the moment End Times starts playing, Chat spams the four-eyed :: ) emoji to stay coy, Spots the extra signal and finds the Stranger, Gets spooked by a lurking Owlk, Blows out a flame and drops into the dream world, Jumpscared by a pursuer in the dream world, Loses their artifact light at the worst possible moment, Realizes they have to do the scary thing on purpose.