The Giver Choice Board Bingo Cards - Print Free or Customize
Print free The Giver Choice Board bingo cards or customize, limitless cards! Pick from 15,500+ designs or use our bingo card generator. Add numbers, phrases, pictures, or all of them. Play using printed PDF, digital bingo cards, and our digital bingo caller, or go hybrid.
About: This bingo card is all about diving into the early chapters of "The Giver" by Lois Lowry. With a focus on creativity, analysis, and reflection, it's perfect for middle school classrooms or book clubs exploring Jonas’s world. These activities encourage students to visualize scenes, connect with characters, and think deeply about the story’s themes and unique setting.
How To: To get a printable PDF, click the Print button. You can change the card count and other printing settings on the Print tab. Grid items and free space content can be edited on the Basic tab. Appearance can be completely customized on the relevant tabs, or you can easily locate any preference on the 🔍 tab.
How to play The Giver Choice Board Bingo Cards?
- Paper Players: Print PDF bingo cards and manually write on the cards.
- Digital Caller: Click on the Play button above.
- Paper Caller: Print PDF calling list & calling slips and manually draw the slips.
- Digital Players: Click on the Play button above, and then click on the 🎫 button.
- Mixed Mode: Choose any combination above. For example, caller can be either Printed or Digital. And players can be Printed or Digital or a combination of both.
Step-By-Step:
- Start by getting the The Giver Choice Board Bingo PDF by clicking on the "Print" button above.
- Open the PDF and print a hard copy.
- For random drawing, you can print another copy of the call list, cut, fold and then pull them randomly at play time.
- Cut the bingo cards at the cut marks if there are more than 1 bingo cards per page.
- Give one card to each player. For marking, you can use pencils. Crayons are the cheapest.
- Choose one person to be the caller. If you are playing in a small group, the caller can also play along with their own Bingo card.
- The caller initiates the game by randomly picking an item from the call list and calling out it to all players.
- The players check their cards to see if they have the called word. If they do, they mark that word.
- The first player to finish a horizontal, vertical, or a diagonal line of crossed items shouts "Bingo!" and wins the game.
- The caller confirms that the items marked form a correct line as per the Bingo card and call list.
- You can play for multiple patterns or a full card blackout for a longer game.
This The Giver Choice Board Bingo Cards Game contains following Words or Phrases: Character Map – Create a chart of Jonas, Lily, Mother, Father, Asher, and the Giver (if mentioned so far). Add descriptions and one key action from the first six chapters., Setting Sketch – Draw and label part of the community (like Jonas's dwelling, the Ceremony Hall, or the recreation area). Add a 2–3 sentence caption., Vocabulary Builder – Choose 10 more tricky words from the text (such as "nurturer" or "release"), define them, and use each in a sentence., Character Interview – Write 5 interview questions for one character (like Jonas, Lily, or Asher) and answer as if you are that character., Timeline – Create a timeline of at least 5 important events from Chapters 1–6 (such as Jonas's family rituals or the Ceremony of Twelve approaching)., Diary Entry – Write a one-page diary entry from Jonas's point of view after one of the ceremonies., Compare & Contrast – Make a Venn diagram comparing Jonas's community with your own community., Mood Music – Choose or describe 2 songs that match the mood of the Ceremony of Twelve. Explain why in 3–4 sentences., Book Cover Redesign – Design a new cover for The Giver that represents something from Chapters 1–6., Symbol Hunt – Identify 2 objects/events (like the apple or release) that might symbolize something larger, and explain., Prediction Paragraph – Write 1 paragraph predicting what Jonas's Assignment will be and why., Theme Connection – Identify a possible theme (rules, individuality, growing up) and explain how it begins to show in these chapters., Cause and Effect Chart – Identify 3 cause-and-effect relationships (ex: Jonas breaking a rule and the effect it has)., Letter Home – Imagine Jonas writes a secret letter about his feelings toward the ceremonies. Write that letter., Comic Strip – Draw a 4-panel comic of a memorable moment (like Lily teasing Jonas about being "frightened")., Chapter Recap – Write a short summary (5 sentences or fewer) of one chapter of your choice., Conflict Chart – Identify 3 conflicts so far (Jonas vs. community, Jonas vs. self, etc.) and explain., Mini Character Portrait – Draw a character (Jonas, Lily, or Asher) and surround it with 5 descriptive words/phrases, including textual evidence for each description., Alternate Ending – Rewrite the end of Chapter 6 with a different outcome for Jonas or another character., Creative Poem – Write a short poem (8–10 lines) expressing Jonas's feelings about the Ceremony of Twelve., Community Rulebook – Write 5 new rules you think Jonas's community would enforce. Explain why each fits their society., Point of View Switch – Rewrite a short scene (like family sharing of feelings) from another character's perspective (Lily, Father, or Asher)., Ceremony Invitation – Design an illustrated invitation to the Ceremony of Twelve that captures the community's formality and traditions., Memory Snapshot – Create a drawing or written "snapshot" of Jonas's most important memory from Chapters 1–6 so far (like seeing the apple change). Include a short caption explaining why it matters..