AP LIT- Frankenstein Bingo Cards - Print Free or Customize
Print free AP LIT- Frankenstein bingo cards or customize,
unlimited prints! Select from 14,400+ designs or use the bingo card generator.
Add numbers, phrases, pictures, or any combination.
Play using printed PDF, virtual bingo cards,
and the virtual bingo caller, or go hybrid.
About: This bingo card is perfect for a lively discussion or classroom activity focused on Mary Shelley's "Frankenstein." The card captures important characters, emotional themes, and memorable scenes from the novel. It's a fun and interactive way to engage students or book club members, encourage close reading, and spark thoughtful conversation about classic literature.
How To: To get a printable PDF, click the Print button.
You can modify the card count and other
printing options on the Print tab.
Grid items and free space text can be changed on the Basic tab.
Appearance can be completely personalized on the
corresponding tabs, or you can easily find any option
on the 🔍 tab.
How to play AP LIT- Frankenstein Bingo Cards?
Virtual Caller: Click on the Play button above.
Virtual Players: Click on the Play button above, and then click on the 🎫 button.
Printed Players: Print PDF bingo cards and manually mark the cards.
Printed Caller: Print PDF calling list & calling slips and manually choose the slips.
Mixed Play: Choose any combination above.
For example, caller can be either Paper or Virtual.
And players can be Paper or Virtual or a combo of both.
Step-By-Step:
Start by downloading the AP LIT- Frankenstein PDF by clicking on the "Print" button above.
Open the PDF and print a hard copy.
For random calling, you can print another copy of the call list, cut, fold and then pick them randomly at play time.
Cut the bingo cards at the cut lines if there are greater than 1 bingo cards per page.
Give one card to each player. For marking, you can use pencils. Crayons are the cheapest.
Choose one person to be the caller. If you are playing in a small group, the caller can as well play along with their own Bingo card.
The caller initiates the game by randomly drawing an item from the call list and saying it to all players.
The players look at their cards to see if they have the called word. If they do, they dab that word.
The first player to complete a horizontal, vertical, or a diagonal line of marked items shouts "Bingo!" and wins the play.
The caller validates that the items marked form a correct line according to the Bingo card and call list.
You can play for varied patterns or a full card blackout for a longer play.
This AP LIT- Frankenstein Bingo Cards Game contains following Words or Phrases: A hovel, A mountain, A picture, Agatha, Blindness, Confusion, Create a female creature, DeLacey, Disgust, Fear, Felix, Germany, He is lonely, Henry Clerval, History book, In a pool of water, Justine, Mary Shelley, Paris, Safie, Save her, Sets it on fire, The father, Through a crack in the wall, Trying to save a girl from drowning, Unhappy, Wealthy.