RPGdesign Bingo Cards - Print Free or Customize
Print free RPGdesign bingo cards or alter them, no login needed, unlimited cards! Select from 12,900+ templates or use the bingo card generator. Add numbers, words, images, or any combination. Play using printed PDF, online bingo cards, and the online bingo caller, or mix physical and digital.
About: This bingo card captures the all-too-familiar moments faced by tabletop RPG designers when sharing a new system online. Perfect for game design forums or creative meet-ups, it playfully highlights the colorful mix of skepticism, strong opinions, and unsolicited advice that crop up in feedback threads. Expect some laughs and plenty of knowing nods from anyone who’s braved the world of RPG creation!
How To: To save a PDF to print, click the Print button. You can change the number of cards and other printing preferences on the Print tab. Grid items and free space content can be edited on the Basic tab. Appearance can be entirely personalized on the corresponding tabs, or you can quickly find any setting on the 🔍 tab.
How to play RPGdesign Bingo Cards?
- Paper Players: Print PDF bingo cards and physically cross off the cards.
- Virtual Caller: Click on the Play button above.
- Paper Caller: Print PDF calling list & calling slips and physically choose the slips.
- Virtual Players: Click on the Play button above, and then click on the 🎫 button.
- Combo Mode: Choose any combination above. For instance, caller can be either Paper or Virtual. And players can be Paper or Virtual or a mix of both.
Step-By-Step:
- Start by downloading the RPGdesign PDF by clicking on the "Print" button above.
- Open the PDF and print a hard copy.
- For random calling, you can print another copy of the call list, cut, fold and then pull them randomly at play time.
- Cut the bingo cards at the cut lines if there are greater than 1 bingo cards per page.
- Distribute one card per player. For marking, you can use pens. Crayons are the cheapest.
- Choose one person to be the caller. If you are playing in a small group, the caller may as well play along with their own Bingo card.
- The caller opens the play by randomly drawing an item from the call list and announcing it to everyone.
- The players check their cards to see if they have the called word. If they do, they dab that word.
- The first player to finish a horizontal, vertical, or a diagonal line of marked items announces "Bingo!" and wins the play.
- The caller validates that the items marked form a correct line according to the Bingo card and call list.
- You can play for varied patterns or a full card blackout for a longer play.
This RPGdesign Bingo Cards Game contains following Words or Phrases: Suggests you just play a different, popular system instead of designing your own., Criticizes your system for not conforming to their preferred genre or style., Demands a complete, fully playtested system in the initial concept post., Dismisses your idea as "just a D&D clone" without engaging with the mechanics., Offers extremely detailed, unsolicited advice that completely changes your core concept., Focuses solely on minor grammatical errors or formatting issues instead of the design itself., Brings up a niche, obscure system as if it's common knowledge and directly relevant., Accuses you of not understanding basic game design principles., Self-promotes their own project in the comments of your post., Argues vehemently about a hypothetical edge case that will likely never occur in play., Fixates on "realism" in a fantasy or sci-fi setting to argue against a mechanic., Calls a well-established design trope a "fatal flaw.", Offers a one-sentence drive-by criticism without any constructive feedback., Gets defensive and argumentative when asked for clarification on their feedback., Declares a system "unplayable" based on a single, minor rule., Rants about a personal pet peeve unrelated to your specific design., Insists their way of solving a design problem is the only correct way., Brings up "game design black holes" (like initiative or grappling) and declares them unsolvable., Makes a snide comment about your system's complexity (or lack thereof)., Tells you to "read more games" without recommending any specifics., Assumes you haven't playtested your system at all., Gives contradictory feedback in the same comment., Accuses you of stealing mechanics from another game without evidence., Makes a sweeping generalization about what "players" or "GMs" want..