RPGdesign Bingo Cards - Print Free or Customize
Print free RPGdesign bingo cards or alter them, unlimited prints! Choose from 13,900+ designs or use the bingo card generator. Add numbers, words, pictures, or mix them all. Play using PDF printouts, virtual bingo cards, and the virtual bingo caller, or combine all formats.
About: This bingo card captures the all-too-familiar moments faced by tabletop RPG designers when sharing a new system online. Perfect for game design forums or creative meet-ups, it playfully highlights the colorful mix of skepticism, strong opinions, and unsolicited advice that crop up in feedback threads. Expect some laughs and plenty of knowing nods from anyone who’s braved the world of RPG creation!
How To: To save a printable PDF, click the Print button. You can modify the card quantity and other printing settings on the Print tab. Grid items and free space text can be changed on the Basic tab. Appearance can be fully customized on the relevant tabs, or you can easily find any setting using the 🔍 tab.
How to play RPGdesign Bingo Cards?
- Virtual Caller: Click on the Play button above.
- Paper Players: Print PDF bingo cards and physically scratch the cards.
- Virtual Players: Click on the Play button above, and then click on the 🎫 button.
- Paper Caller: Print PDF calling list & calling slips and physically pick the slips.
- Mixed Mode: Choose any combination above. For example, caller can be either Offline or Virtual. And players can be Offline or Virtual or a combination of both.
Step-By-Step:
- Start by downloading the RPGdesign PDF by clicking on the "Print" button above.
- Open the PDF and print it.
- For random calling, you can print another copy of the call list, cut, fold and then draw them randomly at play time.
- Cut the bingo cards at the cut lines if there are more than 1 bingo cards per page.
- Distribute one card per player. For marking, you can use pens. Crayons are the cheapest.
- Choose one person to be the caller. If you are playing in a small group, the caller may also play along with their own Bingo card.
- The caller starts the game by randomly picking an item from the call list and announcing it to everyone.
- The players check their cards to see if they have the announced word. If they do, they mark that word.
- The first player to complete a horizontal, vertical, or a diagonal line of marked items yells "Bingo!" and wins the game.
- The caller confirms that the items crossed off form a correct line according to the Bingo card and call list.
- You can play for varied patterns or a full card blackout for an extended game.
This RPGdesign Bingo Cards Game contains following Words or Phrases: Suggests you just play a different, popular system instead of designing your own., Criticizes your system for not conforming to their preferred genre or style., Demands a complete, fully playtested system in the initial concept post., Dismisses your idea as "just a D&D clone" without engaging with the mechanics., Offers extremely detailed, unsolicited advice that completely changes your core concept., Focuses solely on minor grammatical errors or formatting issues instead of the design itself., Brings up a niche, obscure system as if it's common knowledge and directly relevant., Accuses you of not understanding basic game design principles., Self-promotes their own project in the comments of your post., Argues vehemently about a hypothetical edge case that will likely never occur in play., Fixates on "realism" in a fantasy or sci-fi setting to argue against a mechanic., Calls a well-established design trope a "fatal flaw.", Offers a one-sentence drive-by criticism without any constructive feedback., Gets defensive and argumentative when asked for clarification on their feedback., Declares a system "unplayable" based on a single, minor rule., Rants about a personal pet peeve unrelated to your specific design., Insists their way of solving a design problem is the only correct way., Brings up "game design black holes" (like initiative or grappling) and declares them unsolvable., Makes a snide comment about your system's complexity (or lack thereof)., Tells you to "read more games" without recommending any specifics., Assumes you haven't playtested your system at all., Gives contradictory feedback in the same comment., Accuses you of stealing mechanics from another game without evidence., Makes a sweeping generalization about what "players" or "GMs" want..