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Play using PDF prints, online bingo cards,
and the online bingo caller, or mix physical and digital.
About: This bingo card dives into the world of cognitive distortions, making it a thoughtful activity for therapy groups, mental health workshops, or self-awareness classes. It's designed to spark conversation and reflection about common unhelpful thought patterns. The tone encourages exploration and learning, supporting individuals as they recognize and challenge negative thinking habits in themselves and others.
How To: To download a PDF to print, click the Print button.
You can adjust the card quantity and other
printing settings on the Print tab.
Grid items and free space content can be changed on the Basic tab.
Appearance can be completely customized on the
relevant tabs, or you can quickly locate any setting
using the 🔍 tab.
How to play Card 1 Bingo?
Virtual Caller: Click on the Play button above.
Printed Players: Print PDF bingo cards and manually mark the cards.
Virtual Players: Click on the Play button above, and then click on the 🎫 button.
Printed Caller: Print PDF calling list & calling slips and manually draw the slips.
Mixed Mode: Pick any combination above.
For example, caller can be either Printed or Virtual.
And players can be Printed or Virtual or a combination of both.
Step-By-Step:
Start by saving the Card 1 PDF by clicking on the "Print" button above.
Open the PDF and print it.
For random drawing, you can print another copy of the call list, cut, fold and then pull them randomly at play time.
Cut the bingo cards at the cut marks if there are more than 1 bingo cards per page.
Give one card to each player. For marking, you can use pens. Crayons cost the least.
Pick one person to be the caller. If you are playing in a small group, the caller may also play along with their own Bingo card.
The caller starts the play by randomly pulling an item from the call list and saying it to everyone.
The players look at their cards to see if they have the called word. If they do, they cross off that word.
The first player to finish a horizontal, vertical, or a diagonal line of crossed items yells "Bingo!" and wins the game.
The caller verifies that the items crossed off form a proper line as per the Bingo card and call list.
You can play for varied patterns or a full card blackout for a longer game.
This Card 1 Bingo Game contains following Words or Phrases: All-or-Nothing Thinking, Catastrophising, Disqualifying the Positive, Emotional Reasoning, Externalising the Blame, Jumping to Conclusions, Justification, Labelling, Magnification, Mental Filter, Mind Reading, Minimisation, Overgeneralisation, Personalisation, Should Statements.