SWU: Twin Suns Bingo Cards - Print Free or Customize
Print free SWU: Twin Suns bingo cards or modify,
limitless cards! Choose from 40,600+ templates or use our bingo card generator.
Add numbers, words, pictures, or mix them all.
Play using printed PDF, online bingo cards,
and our online bingo caller, or go hybrid.
About: This bingo card is perfect for a competitive tabletop or card game night, especially among seasoned strategy game players. It challenges participants to pull off clever moves, risky plays, and bold tactics that go beyond basic gameplay. The tone is lively and ambitious, encouraging big swings and memorable moments that’ll keep everyone on their toes until the very end.
How To: To save a PDF to print, click the Print button.
You can adjust the card count and other
print settings on the Print tab.
Grid items and free space content can be added on the Basic tab.
Appearance can be completely customized on the
corresponding tabs, or you can easily search any setting
on the 🔍 tab.
How to play SWU: Twin Suns Bingo Cards?
Digital Caller: Click on the Play button above.
Paper Caller: Print PDF calling list & calling slips and physically choose the slips.
Paper Players: Print PDF bingo cards and physically write on the cards.
Digital Players: Click on the Play button above, and then click on the 🎫 button.
Hybrid Play: Choose any combination above.
For instance, caller can be either Paper or Digital.
And players can be Paper or Digital or a combo of both.
Step-By-Step:
Start by saving the SWU: Twin Suns PDF by clicking on the "Print" button above.
Open the PDF and print a hard copy.
For random calling, you can print another copy of the call list, cut, fold and then pick them randomly at play time.
Cut the bingo cards at the cut marks if there are greater than 1 bingo cards per page.
Give one card to each player. For marking, you can use markers. Crayons are the cheapest.
Choose one person to be the caller. If you are playing in a small group, the caller can also play along with their own Bingo card.
The caller opens the play by randomly pulling an item from the call list and calling out it to all players.
The players check their cards to see if they have the called word. If they do, they dab that word.
The first player to finish a horizontal, vertical, or a diagonal line of marked items shouts "Bingo!" and wins the play.
The caller checks that the items marked form a proper line as per the Bingo card and call list.
You can play for multiple patterns or a full card blackout for an extended play.
This SWU: Twin Suns Bingo Cards Game contains following Words or Phrases: Deal at least 10 damage in one action, Have at least three units in each arena concurrently, Have a unit with Sentinel in each arena concurrently, Have at least four units that share a non-Vehicle trait in play concurrently, Have at least three unique non-leader units in play concurrently, Play at least three cards from your hand in one turn, Claim the initiative in three consecutive turns, Get attacked by all opponents in a single turn, Have your leader unit defeated before it performs an action, Take an action that causes your leader unit to be defeated, Decline a resourcing opportunity while you have five or fewer resources, Delay your leader's deploy by at least two turns, Have at least three shield tokens on friendly units, Have at least six upgrades on friendly units, Take at least two more actions after all opponents have claimed/passed, Perform an attack that trades with an enemy unit costing 2+ more, Have no units in play while you have four or more resources, Win the game (without tying), End the game as the only player eliminated via base damage, Eliminate an opponent from the game via base damage, End the game without deploying at least one of your leaders, Defeat a unit that shares a trait with at least one of your leaders, Play a unit that shares a name with a unit in an arena or discard pile, Defeat a unit that costs 6 that entered play this turn, Defeat a unit that costs 5 or more while it is ready, Defeat an enemy unit that has a "When Defeated" ability, Defeat an enemy leader unit with an attack from a friendly leader unit, Claim while you have two or more ready resources, Perform at least four attacks in one round, Play at least two events in one round, Tie the game, Have zero cards in your hand, Reach a state where all players are active with <10 HP on their bases.